Akitoshi Kawazu
   HOME

TheInfoList



OR:

is a Japanese
game designer Game design is the art of applying design and aesthetics to create a game for entertainment or for educational, exercise, or experimental purposes. Increasingly, elements and principles of game design are also applied to other interactions, in ...
, director, producer and writer. After joining
Square In Euclidean geometry, a square is a regular quadrilateral, which means that it has four equal sides and four equal angles (90-degree angles, π/2 radian angles, or right angles). It can also be defined as a rectangle with two equal-length adj ...
(later
Square Enix is a Japanese Multinational corporation, multinational holding company, production enterprise and entertainment conglomerate, best known for its ''Final Fantasy'', ''Dragon Quest'', ''Star Ocean'' and ''Kingdom Hearts'' role-playing video game ...
) in 1985, he went on to become a central developer for the first two ''
Final Fantasy is a Japanese video game, Japanese science fantasy anthology media franchise created by Hironobu Sakaguchi and developed and owned by Square Enix (formerly Square (video game company), Square). The franchise centers on a series of fantasy and ...
'' titles, then acted as creator and lead developer for the ''
SaGa is a series of science fantasy role-playing video games by Square Enix. The series originated on the Game Boy in 1989 as the creation of Akitoshi Kawazu at Square (video game company), Square. It has since continued across multiple platforms, ...
'' series. Interested in games since his high school days, his first project at Square was a graphic designer for ''
Rad Racer ''Rad Racer'', known as in Japan, is a racing video game developed and published by Square for the Nintendo Entertainment System (NES) in 1987. In this game, players drive a Ferrari 328 or a generic Formula One racing machine through a ...
''; he then acted as battle designer for ''
Final Fantasy is a Japanese video game, Japanese science fantasy anthology media franchise created by Hironobu Sakaguchi and developed and owned by Square Enix (formerly Square (video game company), Square). The franchise centers on a series of fantasy and ...
'' and ''
Final Fantasy II * is a fantasy role-playing video game developed and published by Square in 1988 for the Family Computer as the second installment of the ''Final Fantasy'' series. The game has received numerous enhanced remakes for the WonderSwan Color, the P ...
''. He has since worked on nearly every ''SaGa'' title, in addition to creating the ''
Final Fantasy Crystal Chronicles ''Final Fantasy Crystal Chronicles'' is a series of video games within the ''Final Fantasy'' franchise developed by Square Enix. Beginning in 2003 with the game for the GameCube, the series has predominantly been released on Nintendo gaming ha ...
'' subseries, smaller projects including ''
The Last Remnant is a role-playing video game developed and published by Square Enix. It was released worldwide for Xbox 360 in November 2008 and for Microsoft Windows in March 2009. A PlayStation 3 version was originally announced as well, but this version was ...
'', and serving in an executive role on multiple Square Enix projects. Kawazu has drawn much of his design inspiration from Western role-playing titles such as ''
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules ...
'' and ''
Wizardry ''Wizardry'' is a series of role-playing video games, developed by Sir-Tech, that were highly influential in the evolution of modern role-playing video games. The original ''Wizardry'' was a significant influence on early console role-playing g ...
'', admitting a liking for
sword and sorcery Sword and sorcery (S&S) is a subgenre of fantasy characterized by sword-wielding heroes engaged in exciting and violent adventures. Elements of romance, magic, and the supernatural are also often present. Unlike works of high fantasy, the tale ...
settings in his scenarios. A characteristic of his games is a non-linear design for storylines and exploration, and systems that are not actively explained to players. He also has a deep involvement in each project beyond his credited roles, and tries something new with each game he develops.


Biography


Early life

Akitoshi Kawazu was born on November 5, 1962 in Oguni, a town in Aso District,
Kumamoto Prefecture is a Prefectures of Japan, prefecture of Japan located on the island of Kyūshū. Kumamoto Prefecture has a population of 1,748,134 () and has a geographic area of . Kumamoto Prefecture borders Fukuoka Prefecture to the north, Ōita Prefecture to ...
. Talking about his early life in Oguni, Kawazu said that he was a "rowdy" type who wanted to be in the limelight and did not hesitate to voice his opinion to adults. He studied and graduated from Kumamoto Prefectural High School, then later studied at the Science School of the
Tokyo Institute of Technology is a national research university located in Greater Tokyo Area, Japan. Tokyo Tech is the largest institution for higher education in Japan dedicated to science and technology, one of first five Designated National University and selected as ...
. During high school and college, he was deeply interested in games; he first became a dedicated player of ''
Space Invaders is a 1978 shoot 'em up arcade game developed by Tomohiro Nishikado. It was manufactured and sold by Taito in Japan, and licensed to the Midway division of Bally for overseas distribution. ''Space Invaders'' was the first fixed shooter and set ...
'', then later developed a love of tabletop role-playing and tabletop strategy games. He was originally scheduled to enter a job with
Sony , commonly stylized as SONY, is a Japanese multinational conglomerate corporation headquartered in Minato, Tokyo, Japan. As a major technology company, it operates as one of the world's largest manufacturers of consumer and professional ...
from the Science School, but due to unspecified circumstances in his private life he was forced to drop out. His first game-related job was as a part-time journalist for ''Beep'', a general gaming magazine published by
SoftBank is a Japanese multinational conglomerate holding company headquartered in Minato, Tokyo which focuses on investment management. The Group primarily invests in companies operating in technology, energy, and financial sectors. It also runs the ...
, at the invitation of a school friend. He started out writing product reviews, and during his time with the magazine he gained exposure to games and the video games industry. While he had never heard of the company
Square In Euclidean geometry, a square is a regular quadrilateral, which means that it has four equal sides and four equal angles (90-degree angles, π/2 radian angles, or right angles). It can also be defined as a rectangle with two equal-length adj ...
, he became interested in working for them upon seeing an advertisement for ''
Suishō no Dragon is a text-based adventure video game developed and published by Square for the Family Computer Disk System in Japan in 1986. Gameplay The game plays as a command-style adventure game. The game's interface resembles that of a point-and-click grap ...
'', featuring artwork by the game's illustrator Gen Sato. Despite his lack of video game development experience, he applied for a job there. Originally he was told the deadline for applicants had passed, but he was asked in for an interview anyway. He was interviewed first by
Hiromichi Tanaka is a Japanese video game developer, game producer, game director and game designer. He was Senior Vice President of Software Development at Square Enix (formerly Square) and the head of the company's Product Development Division-3. Biography In ...
, then by
Hironobu Sakaguchi is a Japanese game designer, director, producer, and writer. Originally working for Square (later Square Enix) from 1983 to 2003, he departed the company and founded independent studio Mistwalker in 2004. He is known as the creator of the ''Fin ...
, and Kawazu was taken on as a part-time employee in 1985.


Career

Kawazu's first job at Square (later
Square Enix is a Japanese Multinational corporation, multinational holding company, production enterprise and entertainment conglomerate, best known for its ''Final Fantasy'', ''Dragon Quest'', ''Star Ocean'' and ''Kingdom Hearts'' role-playing video game ...
) was as a graphic designer for ''
Rad Racer ''Rad Racer'', known as in Japan, is a racing video game developed and published by Square for the Nintendo Entertainment System (NES) in 1987. In this game, players drive a Ferrari 328 or a generic Formula One racing machine through a ...
''. Following that, he was asked by Sakaguchi to work on the company's new
role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within ...
(RPG) project ''
Final Fantasy is a Japanese video game, Japanese science fantasy anthology media franchise created by Hironobu Sakaguchi and developed and owned by Square Enix (formerly Square (video game company), Square). The franchise centers on a series of fantasy and ...
'', begun by Sakaguchi after the genre was proven as commercial viable by
Enix was a Japanese video game publisher that produced video games, anime and manga. Enix is known for publishing the ''Dragon Quest'' series of role-playing video games. The company was founded by Yasuhiro Fukushima on September 22, 1975, as . Th ...
's ''
Dragon Quest previously published as ''Dragon Warrior'' in North America until 2005, is a franchise of Japanese role-playing video games created by Armor Project (Yuji Horii), Bird Studio (Akira Toriyama) and Sugiyama Kobo (Koichi Sugiyama) to its publi ...
''. At the time, Kawazu had no idea how popular the title would become; his role was designing the battle system. He returned as battle designer for its sequel ''
Final Fantasy II * is a fantasy role-playing video game developed and published by Square in 1988 for the Family Computer as the second installment of the ''Final Fantasy'' series. The game has received numerous enhanced remakes for the WonderSwan Color, the P ...
''. As part of a drive to create something different from the original, he created a notorious system of use-based statistic gains. In the wake of internal discussions and a lack of outside understanding of Kawazu's systems for ''Final Fantasy II'', future titles beginning with ''
Final Fantasy III is a role-playing video game developed and published by Square for the Family Computer. The third installment in the ''Final Fantasy'' series, it is the first numbered ''Final Fantasy'' game to feature the job-change system. The story revolve ...
'' went back to the basic systems of the first game. Following the success of ''
Tetris ''Tetris'' (russian: link=no, Тетрис) is a puzzle video game created by Soviet software engineer Alexey Pajitnov in 1984. It has been published by several companies for multiple platforms, most prominently during a dispute over the approp ...
'' for the
Game Boy The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same ...
, Square president
Masafumi Miyamoto is a Japanese investor and businessman best known as the founder of the video game developer Square. Miyamoto graduated from Waseda University in 1983, and joined his father's electric power conglomerate, Den-Yu-Sha as a programmer in their soft ...
wanted to make their own version of it for the console, but the staff instead designed an RPG, the first for the platform; Kawazu acted as director and designer. The game was ''Makai Toushi SaGa'', released in the West as ''
The Final Fantasy Legend ''The Final Fantasy Legend'', known in Japan as ''Makai Toushi SaGa'', is a video game released for the Game Boy in December 1989 by Square Co. It is the first game in the ''SaGa'' series and the first role-playing video game for the system. S ...
''. It proved hugely popular and was Square's first title to sell a million copies. Kawazu subsequently worked on ''
Final Fantasy Legend II ''Final Fantasy Legend II'', known in Japan as ''SaGa 2: Hihou Densetsu'', is a role-playing video game developed and published by Square for the Game Boy. The second entry in the ''SaGa'' series, it was released in 1990 in Japan, and in 1991 in No ...
'', then upon request from
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
started production on ''
Romancing SaGa ''Romancing SaGa'' is a 1992 role-playing video game developed and published by Square for the Super Famicom. It is the fourth entry in the ''SaGa'' series. It was subsequently released for the WonderSwan Color in 2001 and mobile phones in 2009. ...
'' for the
Super Famicom The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Euro ...
; another production team in Osaka designed a third Game Boy title without his involvement. He would continue working on ''SaGa'' titles for the Super Famicom, and multiple
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a divisi ...
titles for the next several years. After the troubled production of ''
Legend of Mana ''Legend of Mana'' is a 1999 action role-playing game developed and published by Square (now Square Enix) for the PlayStation. It is the fourth game in the '' Mana'' series, following 1995's ''Trials of Mana''. Set in a high fantasy universe, t ...
'', where he took on a supervisory role in keeping the project from cancellation, Kawazu decided that his main talent lay as a producer overseeing projects. Following ''
SaGa Frontier 2 is a role-playing video game developed by Square for the PlayStation. It is the eighth original game in their ''SaGa'' series. Initially released in Japan in April 1999, an English version was made available in North America in January 2000 by ...
'' in 1999, Kawazu's team were originally employed on a numbered ''Final Fantasy'' project. When production was halted due to internal issues surrounding
PlayOnline PlayOnline is an online gaming service owned by Square Enix as the launcher application and Internet service for many of the online PC, PlayStation 2 and Xbox 360 games the company publishes. Launched on June 6, 2000, the service hosted games ...
, Kawazu's team switched to supporting production for '' The Bouncer'' and developing multiple
WonderSwan The (ワンダースワン) is a handheld game console released in Japan by Bandai. It was developed by Gunpei Yokoi's company Koto Laboratory and Bandai, and was the last piece of hardware Yokoi developed before his death in 1997. Released i ...
Color titles including original titles and ports. The 2002 ''SaGa'' title ''
Unlimited Saga ''Unlimited Saga'' is a 2002 role-playing video game developed and published by Square (rebranded as Square Enix in 2003) for the PlayStation 2 as the ninth game in the ''SaGa'' series. It was released in 2002 in Japan and 2003 in North America a ...
'' was designed based solely around Kawazu's tastes, using his position within the company to get his way. The title was divisive, and was the last original ''SaGa'' title until the release of '' SaGa: Scarlet Grace'' in 2016. He also created the concept for the anime series '' Final Fantasy: Unlimited'' during this period, which originally had a narrative link to ''Unlimited Saga''. From 2004 to 2007, Kawazu served as one of Square Enix's board of directors alongside
Yoichi Wada is a former president and representative director of the Japanese video game and publishing company Square Enix as well as its subsidiary Taito. He is also the former chairman of the Computer Entertainment Supplier's Association (CESA), the fo ...
and Yosuke Matsuda. He was the only game developer among them, and returned to development following his resignation from the board. During this time, Kawazu acted as executive producer for both the ''Ivalice Alliance'', a series of titles set within the fictional world of
Ivalice is a fictional universe setting primarily appearing in the ''Final Fantasy'' video game series. The world was created by Yasumi Matsuno and has since been expanded upon by several games as the ''Ivalice Alliance'' series. Ivalice is described as a ...
; and ''
Final Fantasy Crystal Chronicles ''Final Fantasy Crystal Chronicles'' is a series of video games within the ''Final Fantasy'' franchise developed by Square Enix. Beginning in 2003 with the game for the GameCube, the series has predominantly been released on Nintendo gaming ha ...
'', a subseries he created through the partially-owned shell company The Game Developer Studio, acting as producer for the first game and executive producer for subsequent entries. For the fifth entry '' The Crystal Bearers'', he acted as a producer and writer. In 2005 he took over as executive producer of ''
Final Fantasy XII is a role-playing video game developed and published by Square Enix. The twelfth main installment of the '' Final Fantasy'' series, it was first released for the PlayStation 2 in 2006. It introduced several innovations to the series: an open ...
'' after
Yasumi Matsuno is a Japanese video game designer. Matsuno was first introduced to video games in arcades while waiting for the train, and first played ''Space Invaders'' and ''Xevious'' there. He attended Hosei University for foreign policy but dropped out, ...
withdrew. He played a key creative role in ''
The Last Remnant is a role-playing video game developed and published by Square Enix. It was released worldwide for Xbox 360 in November 2008 and for Microsoft Windows in March 2009. A PlayStation 3 version was originally announced as well, but this version was ...
'', a standalone RPG designed by veterans of the ''SaGa'' series. He also acted as concept creator for ''It's New Frontier'', a life simulator for mobile devices which ran from 2009 to the close of Square Enix's old mobile services in 2018. He currently works as general producer for the ''SaGa'' series, serving in an executive role on projects including the mobile spin-offs '' Imperial SaGa'' (2015) and ''Romancing SaGa Re:Universe'' (2018).


Design philosophy and influences

Kawazu is noted in his game design for using mechanics seen as unconventional in the RPG genre, such as usage-based ability leveling, non-linear storytelling, and open worlds or similar freely-explorable environments. Speaking specifically about the ''SaGa'' series, Kawazu described his philosophy for it as always trying something new with each entry and pushing at the perceived limitations of RPGs. His games are also noted for obscured mechanics and higher-than-average difficulty, something Kawazu ascribes to his love of challenging gameplay. Many of his design sensibilities and game tastes were drawn from Western video games, particularly the ''
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules ...
'' franchise, the video game ''
Wizardry ''Wizardry'' is a series of role-playing video games, developed by Sir-Tech, that were highly influential in the evolution of modern role-playing video games. The original ''Wizardry'' was a significant influence on early console role-playing g ...
'', and the products of
Avalon Hill Avalon Hill Games Inc. is a game company that publishes wargames and strategic board games. It has also published miniature wargaming rules, role-playing games and sports simulations. It is a subsidiary of Hasbro, and operates under the company' ...
. ''Unlimited Saga'' was his most literal expression of this, with mechanics and presentation directly emulating tabletop games. Its divisive reception caused Kawazu to create more conventional titles in the future, though they continued to use his gameplay philosophies. Throughout his career, regardless of the reception, Kawazu has striven for originality in his game design, drawing from unconventional sources compared to other video games. He played with Western tabletop games in his youth, and also manually translated them as they were frequently in English rather than Japanese. His favourite video game is '' Ultima IV: Quest of the Avatar''. For the visual and narrative style of his games, he drew influence from the
sword and sorcery Sword and sorcery (S&S) is a subgenre of fantasy characterized by sword-wielding heroes engaged in exciting and violent adventures. Elements of romance, magic, and the supernatural are also often present. Unlike works of high fantasy, the tale ...
subgenre of fantasy, which he greatly enjoyed in his youth. The ''SaGa'' series has consciously moved away from the typical storylines of other series such as ''Final Fantasy''. When working on games, Kawazu often has duties and input beyond his credited role; an instance of this was ''SaGa Frontier II'', where he was credited as producer and co-writer but ended up writing almost all the scenarios himself, but he ensures staff were given proper credit.


Credits

''Credits exclude remakes of earlier titles''


References

{{DEFAULTSORT:Kawazu, Akitoshi 1962 births Living people SaGa People from Kumamoto Prefecture Japanese video game designers Final Fantasy designers Tokyo Institute of Technology alumni Square Enix people